What did I learn? Part 2
This reflective composition deals with a rather controversial topic: Video games in education. I
Reflection
Paper 2
“Learning by playing” is not, by any
means, a new topic in education. For many years, playing games has become the
source of educational research. There have been studies whether this takes
places or how “useful” the skills acquired through learning can be. With the
advent of video games, the topic has resurfaced once again and there has been a
lot of controversy about these entertainment devices and their use in the
classroom.
There are two fundamental issues
about using video games for learning purposes. One of them is choosing the
appropriate one for the lesson to be taught. This writer believes that they
should be planned just as if they were a certain story book for a reading
class; this means it is necessary to analyze the usefulness, attractiveness and
versatility of said game. The other issue is whether the students will get
hooked by the game or would be not interested in it, which can greatly support
or inhibit the meaningful learning that every teacher expects to generate.
This writer has been surrounded by video games his
entire life, and experience has shown that video games do teach many things,
albeit implicitly. Not only do players learn game’s characters, story, or
mechanics that govern its universe, but also learn to measure, analyze, visualize,
anticipate, investigate, and many other skills. There is the wrong perception
that video games are just toys or time-wasters, but they are more than that
because they go through a very lengthy and complex process to be made. Many
people have invested their efforts to make games like they were art pieces, so
if education ever discovers the potential that this media has, many doors to
new theories and methods would be opened.
Video games rule! There, I said it.
See you soon!
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